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Design 360 motion after effects tutorial
Design 360 motion after effects tutorial





  1. Design 360 motion after effects tutorial how to#
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  3. Design 360 motion after effects tutorial software#

AVI with a transparency (alpha) channel, imported it into After Effects and dropped it into the top layer of our timeline.Ĭlick on the Bird Particles layer, and, in the effects panel, twirl down the Layer Map property. We rendered our solo bird, named Flying Hawk, as an. Except for the flapping, the bird remains stationary within the Poser environment. The Particle Radius will not impact our final composite, so we can safely leave it at two.įor our bird, we used Poser to animate a five-second flapping cycle that is repeated two times for a total 10-second animation.

design 360 motion after effects tutorial

The Velocity of 130 is about right, as is the default value of 20 for the Velocity Random Spread. We can reduce the Direction Random Spread from 20 to approximately 12 to narrow the path and bring a little more organization to our flock.ĭo a RAM preview, and see how the flock of red particles is looking. We can adjust this later when we have turned our particles into birds and get a sense of how much space we want between them, but for now this value will be close. Fortunately, this is easy to fix by changing the Barrel Radius of the Cannon from zero to a value of 75. If our flock were really flying on screen, it probably would not be bunched up as if the birds were being shot from a cannon. Next, let’s reduce the force of gravity to just a little more than zero, so our birds gently follow the contour of the sloping ridgeline. Our birds will be flying from right to left, so we’ll need to do a few things to our particle generator.įirst, let’s rotate it to minus 90 degrees and move it to the upper left edge. To see what you’ve got so far, scrub your current time indicator to about three If you want to later experiment with the other particle types, you will need to manually turn the Cannon off by setting the Particles Per Second from its default value of 60 to zero. For now, we’re going to focus on just the Cannon, which is on by default. The first four are really separate particle systems in themselves, and they give you an incredible amount of control over how you create and generate your particles. The effects panel should now be open, displaying the ten main Particle Playground parameters. Click on this layer and go to Effect>Simulation>Particle Playground.

design 360 motion after effects tutorial

It should now be the top layer in your timeline panel. We’ll use a photograph taken from a ridge that has plenty of open sky for our flock of birds, and we’ll drag it into our timeline panel.Ĭreate a new solid layer and name it Bird Particles. Import a still image you’d like to use for your background. Let’s start by creating a new 10-second composition using the NTSC DV preset that we’ll call Flock of Birds. If this vocabulary sounds familiar, don’t worry, this won’t turn into your college physics class. These properties may be termed differently by various programs and plug-ins, but they all attempt to mimic how real-world particles behave.

Design 360 motion after effects tutorial generator#

The properties you can control generally include generator type, particle size, velocity, weight or mass and other real-world forces such as wind and gravity.

design 360 motion after effects tutorial

But the power of particles is precisely that you don’t have to control each one. This will be a big change if you are used to controlling every last detail of your scene with keyframes. With particles, you control the forces that govern their generation and motion, rather than the precise positions of the particles themselves.

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There are a few concepts you’ll need to become familiar with if you have not used particles software or After Effects particles before.

Design 360 motion after effects tutorial how to#

In this tutorial, we’ll show you how to use After Effects to corral a crowd, or rather a flock, of birds that fly across your scene without the hassle of animating each one. But you can also use particles as controllers for individual elements in crowd scenes. You can use them to blow things up make fire, smoke, rain and snow and generally make a controlled mess of things.

design 360 motion after effects tutorial

Particles can do more than just add sparkle to an effect. Interactive Tutorial Content Rain, fire, even a flock of birds can be easily controlled using particle software features without animating each element.







Design 360 motion after effects tutorial